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M1k3y Koontz
Aether Ventures Surely You're Joking
653
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Posted - 2015.03.03 15:46:55 -
[1] - Quote
7000 words wasn't a joke, here goes two hours. 
How much herp could a herp derp derp if a herp derp could herp derp.
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M1k3y Koontz
Aether Ventures Surely You're Joking
653
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Posted - 2015.03.03 15:47:48 -
[2] - Quote
Karbowiak wrote:Am i the only one wishing that we'd get the old pos warfare sov system back? 
Yes. No more structures!
How much herp could a herp derp derp if a herp derp could herp derp.
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M1k3y Koontz
Aether Ventures Surely You're Joking
654
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Posted - 2015.03.03 17:42:02 -
[3] - Quote
EvilweaselFinance wrote:we have to create a strategic mining division to protect important systems are you ******* kidding me
nullsec mining has been broken for ages, go look at the price of mega and zyd and then think about why on earth mining should play a role here
I'm sure your AFK-tars will be able to kill enough rats to make up for your lack of miners.
How much herp could a herp derp derp if a herp derp could herp derp.
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M1k3y Koontz
Aether Ventures Surely You're Joking
654
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Posted - 2015.03.03 17:53:21 -
[4] - Quote
JohnMonty wrote:"Defenders will also often enjoy the benefits of jump bridges,"
Best line in the whole thing lol
I very much like the proposal, but yea jump bridges won't be that much help with fatigue... just have to plan your use of them well I suppose.
How much herp could a herp derp derp if a herp derp could herp derp.
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M1k3y Koontz
Aether Ventures Surely You're Joking
654
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Posted - 2015.03.03 18:01:08 -
[5] - Quote
Vigilanta wrote:also, did it not occur to you that sov war is now basically a giant frigate fleet, with little or no reason to use anything larger, due to guns playing no part in it, just mobility?
You have to sit around on the Command thingy for up to 40 minutes. Any cruiser fleet would shread a frigate fleet in 10-40 minutes. Thus it is not frigates online.
How much herp could a herp derp derp if a herp derp could herp derp.
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M1k3y Koontz
Aether Ventures Surely You're Joking
656
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Posted - 2015.03.03 18:13:11 -
[6] - Quote
Masao Kurata wrote:Sooooooo the only reason not to use the vastly superior T2 entosis link is price. I think you need to make it more expensive than 80M, that's still cheap for what it does, especially considering the benefits of the range.
I was thinking that, but it doesn't capture any faster, and all it takes is one guy with a T1 variant to stall any progress. The range doesn't really help the person capture the node, just lets them stay alive. If you're orbiting at 240km and actually want to CAPTURE the node, you'll need to kill the person who is preventing you from capturing it.
How much herp could a herp derp derp if a herp derp could herp derp.
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M1k3y Koontz
Aether Ventures Surely You're Joking
656
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Posted - 2015.03.03 18:24:11 -
[7] - Quote
virm pasuul wrote:Lots of tears in this thread. You should consider buying a crying permit before James sets his sights on 0.0.
The insults to the devs are a bit off. Try being more constructive and using more reasoning.
A level headed post?! Not in my EVE Online!
Seriously though, this thread is General Discussion bad.
How much herp could a herp derp derp if a herp derp could herp derp.
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M1k3y Koontz
Aether Ventures Surely You're Joking
656
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Posted - 2015.03.03 18:41:34 -
[8] - Quote
Yugo 60 wrote: Problem: Interceptors Having "uncatchable" fleets of interceptors troll reinforcing everything in the region (or two) during one evening every single time that some structure is out of RF just for the heck of it (and to make sov holders form up for def all the time) is not what I would call a good mechanics. CHANGE INTERCEPTORS to make them catchable or give them inability of RFing.
If, in the 10-40 minutes you have to respond to the RF'ing of your TCU, you can't manage to get one ******* there in a Caracal with RLMLs and one of these links to block the inty's hack and/or kill it, you live too far from that system and do not have the ability nor right to hold it.
How much herp could a herp derp derp if a herp derp could herp derp.
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M1k3y Koontz
Aether Ventures Surely You're Joking
659
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Posted - 2015.03.03 19:17:50 -
[9] - Quote
Rowells wrote:X Gallentius wrote:xartin wrote:gment the nullsec playerbase as entire major regions of eve's active timezones will be excluded from participating in content.
Think from the perspective of an attacker wanting to capture alliance held space that is only vulnerable during EUtz.
UStz and AUtz will be completely excluded from any ability to be useful or participate. the same scenario would apply for defenders as well.
How is this different than properly stronting a timer, or a POCO timer? Defender picks his advantageous time, and everybody adjusts accordingly. stront timers can differ, this primetime thing cannot. Some towers and structures may come out at different times than others for whatever purpose.
Then how is it different from current Ihub timers?
How much herp could a herp derp derp if a herp derp could herp derp.
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M1k3y Koontz
Aether Ventures Surely You're Joking
659
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Posted - 2015.03.03 19:22:14 -
[10] - Quote
Schmell wrote:Man, chaos is coming.
What are gonna do with sov upgrades? They grow for like month, and won'be viable in current state when a system can switch owners like 3 times a week
Sov can already change in three week's time, but nobody has the nearby enemies nor willingness to do so.
How much herp could a herp derp derp if a herp derp could herp derp.
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M1k3y Koontz
Aether Ventures Surely You're Joking
665
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Posted - 2015.03.03 20:04:06 -
[11] - Quote
Callic Veratar wrote:Bubble immune 2-second align 250km locking 10mn MWD interceptors really are the bane of this new sov model.
Except they won't be because a noobship can stop them from being effective.
How much herp could a herp derp derp if a herp derp could herp derp.
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M1k3y Koontz
Aether Ventures Surely You're Joking
669
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Posted - 2015.03.03 20:52:06 -
[12] - Quote
How will new outposts be built? Will I-hubs/TCUs be required? Or can anyone drop a station in a system that they don't have any form of control over?
How much herp could a herp derp derp if a herp derp could herp derp.
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M1k3y Koontz
Aether Ventures Surely You're Joking
677
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Posted - 2015.03.04 02:19:11 -
[13] - Quote
And I counter with this Muninn: 70 dps at 100km against your inty's numbers. Two or three shots and you're dead.
How much herp could a herp derp derp if a herp derp could herp derp.
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M1k3y Koontz
Aether Ventures Surely You're Joking
678
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Posted - 2015.03.04 02:42:45 -
[14] - Quote
Kyonko Nola wrote:I would strongly suggest you make the modules ship size specific. Otherwise there will be 100 inties circling around the objective all the time
In which case an atron (to halt the inty's progress) and a few HACs will have a shooting gallery. I sincerely encourage WAFFLES to try that 100 inties thing.
How much herp could a herp derp derp if a herp derp could herp derp.
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M1k3y Koontz
Aether Ventures Surely You're Joking
682
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Posted - 2015.03.04 16:11:49 -
[15] - Quote
Worrff wrote:Jessy Andersteen wrote:And people just want less large scales engagment. Wrong. A LOT of people love them. I'm sorry, what? There are masochists who ENJOY 10% tidi?
How much herp could a herp derp derp if a herp derp could herp derp.
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M1k3y Koontz
Aether Ventures Surely You're Joking
682
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Posted - 2015.03.04 16:20:57 -
[16] - Quote
Agent Known wrote:Dradis Aulmais wrote:Kaarous Aldurald wrote:
That's what I love about your PFR guys. You actually have a pair, unlike Provi.
Why thank you! One of our campers is a player called "deffently not a cyno alt" who is a know Titan alt Sadly he never brings his toys to play. I though he would since we broke our dreads the other day. It's funny how people complain about AFK cloakers in null where you have the wormhole bears who can't complain about those 5 cloaky proteii (proteus...es?) watching your every move. Solution to AFK cloaking: remove local from sov null. Done!  This again. Wormholes =\= null, there are no cynos in WH, you can close off your neighboors in WH, you have more control over the geography in WH.
Thus, just removing local would be counterproductive
How much herp could a herp derp derp if a herp derp could herp derp.
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M1k3y Koontz
Aether Ventures Surely You're Joking
683
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Posted - 2015.03.04 16:35:49 -
[17] - Quote
Aralyn Cormallen wrote:Lord TGR wrote:Jenn aSide wrote:-Really bad assumptions about what people want (even in a video game, people, especially null people, don't want 'fun' and 'lots of fights' they want power) Some people might want power, some people just want to be in visceral brawls. What "visceral brawls" have you ever had with or against Interceptors? Its tedious bug-hunting of cowards who do not want, and absolutely wont give you a fight. You form up, spend half an hour getting to them, and then they are gone in apuff of smoke. No fight, no kills, no point. It will be a miserable, soul-destroying existance.
If it takes half an hour to get to the target system, you live too far from the target shstem.
How much herp could a herp derp derp if a herp derp could herp derp.
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M1k3y Koontz
Aether Ventures Surely You're Joking
684
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Posted - 2015.03.04 16:44:52 -
[18] - Quote
EvilweaselFinance wrote:Eli Apol wrote:Karash Amerius wrote:I am thinking the Troll Laser needs to be restricted to a heavier ship such as a battle cruiser or above.
Love the tears here...great work CCP. Definitely not. If you can't respond to a frigate fleet, you don't live locally enough. Restricting it to larger hulls completely undermines the concept of using your space. why should you get to contest sov without even putting a t1 battlecruiser at risk? the issue isn't being unable to respond to an interceptor fleet, it's that an interceptor fleet has no risk whatsoever to its pilots if you're too much of a coward to even risk a single t1 battlecruiser you have no business in the big leagues
And the interceptors pose no threat as long as you aren't an absentee landlord.
How much herp could a herp derp derp if a herp derp could herp derp.
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M1k3y Koontz
Aether Ventures Surely You're Joking
691
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Posted - 2015.03.05 02:33:37 -
[19] - Quote
Mr Omniblivion wrote: We would burn null to the ground.
You've been trying to burn null for years. It hasn't happened yet, and it won't happen after this.
You're acting like the kid who feels like a big man because his mommy said he's special.
How much herp could a herp derp derp if a herp derp could herp derp.
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M1k3y Koontz
Aether Ventures Surely You're Joking
691
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Posted - 2015.03.05 02:36:35 -
[20] - Quote
Geddon Kabaal wrote:Please CCP make sure to avoid the TrollCeptor
I agree something stupid like this will happen:
Canaris:
Reactor Control Unit II Overdrive Injector System II Overdrive Injector System II Overdrive Injector System II
Experimental 10MN Microwarpdrive I Cap Recharger II Cap Recharger II Cap Recharger II
Entosis link thing
Small Ancillary Current Router II Small Ancillary Current Router II Small Ancillary Current Router I
or
Trolletto
Capacitor Power Relay II Nanofiber Internal Structure II Nanofiber Internal Structure II
1MN Microwarpdrive II Sensor Booster II Sensor Booster II Sensor Booster II (120km locking Range)
Entosis link Thing 250km
Small Auxillary Thruster II Snall Hyperspatial Velocity Optimizer II
10mn variant will be close enough to the structure I can web and kill it with a RLML Rapier. 1mn variant will be far enough away I can blap it with a Muninn or Eagle.
What's the problem here, defenders get to collect 100m killmails.
How much herp could a herp derp derp if a herp derp could herp derp.
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M1k3y Koontz
Aether Ventures Surely You're Joking
691
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Posted - 2015.03.05 02:54:53 -
[21] - Quote
Gevlon Goblin wrote:The problem with the Entosis trolling isn't that it cannot be countered. It can. The famous "trollceptor" can all be countered by a Rifter with a T1 Entosis link orbiting the structure at 5 km, freezing the timer.
The problem is that countering Entosis trolling is so boring gameplay that you'll wish you'd still be grinding stations in Drakes. Either a mobile group needs to run up and down in the region whacking moles, or every system needs to have guards who just do nothing (or mine/rat at the keyboard) for 4 hours and respond to the ping. If they fail, everyone yell at them because 2 days later 10 nodes needs to be captured. If they win every time, they spent 4 hours of their lives at the keyboard with a handful of trivial killmails.
Again: 4 hours of focused gameplay and practically no result. At least you could watch TV between reloads with the Drake.
The attacker should commit something worth killing, so the defenders - if did their job well - go home with a nice killboard.
Gelvon, when have you ever ground stations in a drake?
Counter-lasering a structure is vastly superior to HP grinds because there's no longer an inherent number advantage, number requirement, nor supercapital mandate just to play the game.
How much herp could a herp derp derp if a herp derp could herp derp.
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M1k3y Koontz
Aether Ventures Surely You're Joking
693
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Posted - 2015.03.05 03:14:45 -
[22] - Quote
Lord TGR wrote: I'm confident that we've got enough manpower to give "zero craps" about this, and that if anything, we're actually trying to point out an actual problem which'll affect other, smaller groups than us to a much greater degree.
But that'd be ludicrous, right? Because grrgoons.
Over 9 regions? Best of luck with that. I found a WH to Branch once about a month ago, made it 10 systems (and made over 100m in exploration loot) before I saw another player. And he wasn't even CFC.
How much herp could a herp derp derp if a herp derp could herp derp.
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M1k3y Koontz
Aether Ventures Surely You're Joking
693
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Posted - 2015.03.05 03:21:29 -
[23] - Quote
Mostlyharmlesss wrote:If the changes goes through like they are now, I'm unironically going to take a 200 man interceptor fleet to Provi and reinforce the entire region in 4 hours.
You know, I remember this kind of rhetoric before. When the mobile siphon units were announced Goons swarmed (no pun intented) the thread with comments about how their siphons would blot out the sun, how they would siphon every moon in EVE.
And it never happened.
How much herp could a herp derp derp if a herp derp could herp derp.
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M1k3y Koontz
Aether Ventures Surely You're Joking
693
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Posted - 2015.03.05 03:23:57 -
[24] - Quote
Querns wrote:Eli Apol wrote:Querns wrote:I must admit to being moderately amused by the folks who think that activating a defensive entosis link somehow prevents the interceptor from causing further harm.
Sure, the interceptor at that particular node gets blocked, but he is free to turn around, burn off grid, then travel to a system 10 jumps away in the time it takes you to disengage your link.
It's not about the individual sov structure or command node; it's about the ability for the interceptor to, when flown by a moderately competent pilot, to choose to disengage at will should the situation become untenable, and to begin poking another sov structure outside of the reach of any ship but another interceptor.
They feel no pity, no remorse, and no pain, and cannot be stopped. Even the Terminator wasn't so lucky. Not every alliance is sprawled across such large areas that an interceptor jumping 10 systems away is still their problem. Most individual regions consist of systems covering more than ten jumps.
This assumes we own systems 10j away. We're not all Goonswarm Federation, with our record bot numbers (Deklein had the highest bot bans at fanfest either last year or the year before that), we don't all "need" a whole region to live in.
How much herp could a herp derp derp if a herp derp could herp derp.
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M1k3y Koontz
Aether Ventures Surely You're Joking
697
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Posted - 2015.03.05 12:01:38 -
[25] - Quote
Promiscuous Female wrote:*Snip* Please refrain from using profanity. ISD Ezwal.
if you had said ishtars or tengus i might believe it
even then a group that can contest one beacon is going to have trouble contesting the 242 simultaneous timers that the other interceptors are making
75 stations + 2 * 84 systems btw
If the inties spread out, then the defensive fleet can spread out because a single inty isnt a threat.
How much herp could a herp derp derp if a herp derp could herp derp.
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M1k3y Koontz
Aether Ventures Surely You're Joking
698
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Posted - 2015.03.05 13:22:34 -
[26] - Quote
Arrendis wrote:Specia1 K wrote:I support these changes +1.
Change is good... Change often is. Change just for the sake of change... rarely is.
Are you insinuating that these changes are entirely unnecessary? In which case what game are you playing?
How much herp could a herp derp derp if a herp derp could herp derp.
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M1k3y Koontz
Aether Ventures Surely You're Joking
698
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Posted - 2015.03.05 13:42:09 -
[27] - Quote
Arrendis wrote:SilentAsTheGrave wrote:For those who are claiming they will take over half the galaxy in 40 minutes with their swarms of interceptors; what are your plans for protecting your space while you are away? Do you honestly think no one will do the same thing to you? Actually, if you check the comments in the trollceptor article on TMC, I did the math: CONDI could mount an active defense of every sov structure it owns and still theoretically have 50% of its 11,997 members available to troll. Quote:I have faith your pilots will learn how to use more than just the F1 key.  Really? Cuz we don't. :)
The real question is how many of those 12000 players are active? I've never seen more than a few hundred CONDI on a single battle report.
How much herp could a herp derp derp if a herp derp could herp derp.
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M1k3y Koontz
Aether Ventures Surely You're Joking
698
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Posted - 2015.03.05 15:00:55 -
[28] - Quote
afkalt wrote:Terence Bogard wrote:epicurus ataraxia wrote:Kaarous Aldurald wrote:epicurus ataraxia wrote: However, the difference is, someone took the effort, to combine that information, INTO ONE PLACE.
They. Know. This. Already. Stop harping about your nonsense. Clearly then, you have recently recieved large buffs to null income? No? Well, they either clearly do not, and require more data before implementing changes. Or they have decided the balance is right. I suspect that they require more data, we may be waiting a while then. Umm, itll take more than just data to implement the null income changes. Especially when its needs to be balanced with hisec, and provide meaningful space content. There are a million factors to be considered and it may have to be coupled with an overall industry revamp. It will take time to do it right. That, and the obscene income from goo. Just because grunts dont make trillions, sure as hell doesnt mean no-one down there is. The SRPs ain't being funded by selling sisters probes  But this is wildly off topic.
Moons arent that good anymore. Dyspro is about 5b per month, but the rest arent even close. Most are a few hundred a month, hardly worth alliance level operation. It's all in R64s and Cadmium nowadays.
How much herp could a herp derp derp if a herp derp could herp derp.
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M1k3y Koontz
Aether Ventures Surely You're Joking
699
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Posted - 2015.03.05 15:26:17 -
[29] - Quote
Kagura Nikon wrote:Super Stallion wrote:I do not see this changing how sov war is actually conducted. Shooting sov structures only occurs after the war is already won. swapping shooting a sov structure with missiles to shooting the sov structure/cap point with an entosis module doesnt change how the wars are actually fought. There will be WAY less structures to shoot. The structure grind at the end will be a mere formality. The new system takes the same amount of grinding time regardless of if you have fone person doing it or one thousand. That is huge, no longer are supercap blobs required to take space without putting your whole alliance on suicide watch.
How much herp could a herp derp derp if a herp derp could herp derp.
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M1k3y Koontz
Aether Ventures Surely You're Joking
699
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Posted - 2015.03.05 15:28:45 -
[30] - Quote
Alp Khan wrote:Kaarous Aldurald wrote:Eli Apol wrote: Current method at least offers some initiative to the attackers to actually start a meaningful fight as the defender has to come on grid and push them off or remain on grid with them whilst risking a 20m module on even their cheapest ship.
Quite the opposite, actually. It encourages any prospective attacker to spread out as much as possible, and fight as little as possible, since the cycle time on these things is so incredibly low. It actively discourages defensive fighting pre-reinforce. Which, in turn, basically puts a four hour per structure time tax on the defender. I elaborated this earlier. I can get a separate monitor, put up a few clients on it with an "afk" cloaked ship each, wait until I have two minutes, reinforce half a dozen structures(because let's not even pretend that is feasible or reasonable to tell people to defend a system 24/7. That's not a game, that's a job), and then they have to guard each and every one for four hours to make sure I don't show up and cap their **** like I'm sniping an Ebay auction. That is the optimal sov capture method. Barely more effort than afk cloaking, and I can capture sov from even determined defenders after a little while, since eventually they will get tired of it or their wives will kill them. And then you'd have the Republic of Kaarous, and I didn't fight anybody to get it. At least until someone wanted to take it from me, then we'd take turns trolling each other until somebody gives up. That's what made me laugh about the "weaponize boredom" line. And this is precisely why the whole proposal is incredibly, ridiculously weak when it comes to risk-reward and game balance. Even worse, I'm not seeing an easy to way to make this workable. It would probably take less time to modify the existing mechanics and increase the null-sec life benefits to make this non-sense workable. I'm betting that the majority of CSM already said no when this was revealed to them. Sometimes, I feel as if my words are falling short to describe the level of incompetency here. I thought before, when the pre-Phoebe blog hit, that this shortsighted and shallow approach was an issue specifically with Greyscale. However, now I fully realize that it is not something that is isolated to Greyscale.
Yea, the CSM overwhelmingly disagreeing with this is why we've seen so many CSM speak out against it--oh wait, they haven't.
How much herp could a herp derp derp if a herp derp could herp derp.
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M1k3y Koontz
Aether Ventures Surely You're Joking
700
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Posted - 2015.03.05 15:41:06 -
[31] - Quote
Miner Hottie wrote:M1k3y Koontz wrote:Alp Khan wrote:Kaarous Aldurald wrote:Eli Apol wrote: Current method at least offers some initiative to the attackers to actually start a meaningful fight as the defender has to come on grid and push them off or remain on grid with them whilst risking a 20m module on even their cheapest ship.
Quite the opposite, actually. It encourages any prospective attacker to spread out as much as possible, and fight as little as possible, since the cycle time on these things is so incredibly low. It actively discourages defensive fighting pre-reinforce. Which, in turn, basically puts a four hour per structure time tax on the defender. I elaborated this earlier. I can get a separate monitor, put up a few clients on it with an "afk" cloaked ship each, wait until I have two minutes, reinforce half a dozen structures(because let's not even pretend that is feasible or reasonable to tell people to defend a system 24/7. That's not a game, that's a job), and then they have to guard each and every one for four hours to make sure I don't show up and cap their **** like I'm sniping an Ebay auction. That is the optimal sov capture method. Barely more effort than afk cloaking, and I can capture sov from even determined defenders after a little while, since eventually they will get tired of it or their wives will kill them. And then you'd have the Republic of Kaarous, and I didn't fight anybody to get it. At least until someone wanted to take it from me, then we'd take turns trolling each other until somebody gives up. That's what made me laugh about the "weaponize boredom" line. And this is precisely why the whole proposal is incredibly, ridiculously weak when it comes to risk-reward and game balance. Even worse, I'm not seeing an easy to way to make this workable. It would probably take less time to modify the existing mechanics and increase the null-sec life benefits to make this non-sense workable. I'm betting that the majority of CSM already said no when this was revealed to them. Sometimes, I feel as if my words are falling short to describe the level of incompetency here. I thought before, when the pre-Phoebe blog hit, that this shortsighted and shallow approach was an issue specifically with Greyscale. However, now I fully realize that it is not something that is isolated to Greyscale. Yea, the CSM overwhelmingly disagreeing with this is why we've seen so many CSM speak out against it--oh wait, they haven't. I don't see much in the way of positive affirmation of these changes from the CSM either. Silence doesn't not imply they condone or endorse this change.
It also doesnt mean that they hate it. Considering that the last time CCP went over the CSM's head they were quite vocal, it seems safe to assume the CSM were aware of the changes, and werent strongly opposed.
Edit: or as flakeys said, they are waiting to take a public stand because they are playing politics.
How much herp could a herp derp derp if a herp derp could herp derp.
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M1k3y Koontz
Aether Ventures Surely You're Joking
705
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Posted - 2015.03.05 21:03:44 -
[32] - Quote
Lady Zarrina wrote:I keep reading that smaller entities are in more trouble with this system. Please give me a real example of this mythical small entity that can successfully fend off the goons now, but will not be able to in the future?
Small entities? There are small entities in sov under present day Dominion? This is news to me 
Mike Azariah wrote:Speedkermit Damo wrote:
One other important point. WTF is the CSM? I haven't seem a single post from a current CSM member in this thread with an opinion on these proposals. Neither have I seem any of the candidates for CSM sharing their opinions (except for Xenuria and he doesn't count). I want to know what the nullsec candidates in particular think about all this.
Manny, Endie, Corebloodbrothers - where are you?
I am doing my damndest to catch up with this thread. But you lot keep writing faster than I can read. When I am full caught up I will start actual comments and answers but like ISD Ezwal, I am reading it all. Every damn post. m
Oh you poor man... at least we can skip the long wall of text ones.
How much herp could a herp derp derp if a herp derp could herp derp.
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M1k3y Koontz
Aether Ventures Surely You're Joking
705
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Posted - 2015.03.05 21:07:08 -
[33] - Quote
Eli Apol wrote:Kaarous Aldurald wrote:Eli Apol wrote: It's very limited annoyance for the defender if he's locally based in the first place.
No one can base locally. That's the part everyone seems to be forgetting. You're also severely underestimating just how much trouble one dedicated camper can cause. The Tl;DR of a bunch of the earlier replies to me: "But Kaarous, the defender has forty minutes under perfectly ideal conditions to un reinforce it!" Yeah, I know. How many systems in the game actually merit maxed out indices? How many don't? The last number is a damn sight bigger than the first number. (nevermind that this is a huge underestimation of just how much trouble one guy with half a dozen cloaked alts will be able to cause) Unless this is accompanied by a full, and I mean full restructuring of personal level income in nullsec, it will be problematic. Without said full restructuring, it is unreasonable to expect people, plural, to live in and defend a single system when that system has worse income than slowboating highsec missions. (let alone the disgusting income of Incursions) Completely agree. Null incomes need to be changed. Instead of moons giving isk to the alliance execs to pad their wallets from the top down the isk should be made available to line members and distributed from the bottom up. If anyone is willing to actually post an uptodate value on those R32s and R64s by the way, just so we know how much income is never seen by the line members of those 40k strong alliances in this poor nullsec that we keep hearing about I'd love to hear it :)
Someone posted accurate numbers a few pages back, I dug up the post:
Soldarius wrote:
- Atmospheric Gases: -100M
- Evaporite Deposits: 641k
- Hydrocarbons: -95.1M
- Silicates: -51.4M
- Cobalt: 27.7M
- Scandium: 103M
- Titanium: 31.4M
- Tungsten: -54.9M
- Cadmium: 1.00B
- Chromium: 261M
- Platinum: 184M
- Vanadium: 185M
- Caesium: 421M
- Hafnium: 694M
- Mercury: 302M
- Technetium: 637M
- Dysprosium: 6.27B
- Neodymium: 1.83B
- Promethium: 2.05B
- Thulium: 1.77B
It's accurate based on my moon based activities as well. I bolded R64s, they really aren't that great anymore, Dyspro is the only really good one, the rest are notable but not that impressive. It's certainly not the income they used to be back in the day.
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M1k3y Koontz
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Posted - 2015.03.05 21:15:30 -
[34] - Quote
Eli Apol wrote:M1k3y Koontz wrote:Someone posted accurate numbers a few pages back, I dug up the post: Soldarius wrote:
- Atmospheric Gases: -100M
- Evaporite Deposits: 641k
- Hydrocarbons: -95.1M
- Silicates: -51.4M
- Cobalt: 27.7M
- Scandium: 103M
- Titanium: 31.4M
- Tungsten: -54.9M
- Cadmium: 1.00B
- Chromium: 261M
- Platinum: 184M
- Vanadium: 185M
- Caesium: 421M
- Hafnium: 694M
- Mercury: 302M
- Technetium: 637M
- Dysprosium: 6.27B
- Neodymium: 1.83B
- Promethium: 2.05B
- Thulium: 1.77B
It's accurate based on my moon based activities as well. I bolded R64s, they really aren't that great anymore, Dyspro is the only really good one, the rest are notable but not that impressive. It's certainly not the income they used to be back in the day. Damn you now I have to get my spreadsheet on! Ty tho really 
Np, if you use google docs there's a way to have the price autoupdate, someone in the S&I forum might be able to help better than I. Mine is a ripoff of an alliance-mate's.
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M1k3y Koontz
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Posted - 2015.03.05 21:35:21 -
[35] - Quote
DaReaper wrote:Eli Apol wrote:M1k3y Koontz wrote:Someone posted accurate numbers a few pages back, I dug up the post: Soldarius wrote:
- Atmospheric Gases: -100M
- Evaporite Deposits: 641k
- Hydrocarbons: -95.1M
- Silicates: -51.4M
- Cobalt: 27.7M
- Scandium: 103M
- Titanium: 31.4M
- Tungsten: -54.9M
- Cadmium: 1.00B
- Chromium: 261M
- Platinum: 184M
- Vanadium: 185M
- Caesium: 421M
- Hafnium: 694M
- Mercury: 302M
- Technetium: 637M
- Dysprosium: 6.27B
- Neodymium: 1.83B
- Promethium: 2.05B
- Thulium: 1.77B
It's accurate based on my moon based activities as well. I bolded R64s, they really aren't that great anymore, Dyspro is the only really good one, the rest are notable but not that impressive. It's certainly not the income they used to be back in the day. Damn you now I have to get my spreadsheet on! Ty tho really  And this is why moon need to be ACTIVE mined. Not mined with pos.
I think what those moon values shows is that Dyspro needs to be more common. The region I live in has about half a dozen Thuliums, not a singlee Dyspro or Neo moon.
Moving moon mining away from POS's would remove the last combative POS content, but it would probably be for the best. Maybe make it scannable like gas.
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M1k3y Koontz
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Posted - 2015.03.05 21:39:17 -
[36] - Quote
Perkin Warbeck wrote:Okay posting in the whine thread when I promised myself I wouldn't.
My two main issues are:
1. Capturing and defending sovereignty looks and feels similar to the FW model. It's wrong on so many levels. After experiencing the rate at which systems can be flipped and spending the best part of a year chasing stabbed frigates out of FW plexes in Sahtogas, I can testify that it is the most God awful, soul crushing gameplay you can imagine. There is a reason FW is best experienced when you don't actually live in the war zone and a reason why so many established corps have left.
2. The four hour window. I get the reasons for it but it kind of leaves the Aussies up the billabong without a didgeridoo.
1. The frigates can't just warp away in the sov situation, they have to finish their cycle first. Also, there's no cap on the size of the ships brought, so I'm not forced into frigates in many situations.
2. I can't argue with this because analogy is too amusing.
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M1k3y Koontz
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Posted - 2015.03.05 21:48:56 -
[37] - Quote
Drogo Drogos wrote: Having sov is already a pain and 90% of each region is already bad living in, only a handfull of systems are considered good in a whole region.
Great, so hold sov in 10% of the region, and you don't have to worry about holding the other 90%! Let random people have the other 90% and let the PVPers in your alliance farm them for kills. Best of both worlds, good carebearing, local PVP.
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M1k3y Koontz
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Posted - 2015.03.05 21:56:59 -
[38] - Quote
epicurus ataraxia wrote: That is really interesting, players mining the moon materials, would certainly increase the opportunities for players to increase their personal incomes, quite a few players have suggested this as a good idea. What would be the down sides though? Would it put to much pressure on the null Empires, if a primary income source was removed?
It certainly would play towards the declared goals of the Sov rebalance, but would it be too much? Too soon? And would hurting the Empire holders be in the best interest of the game? That could unleash a firestorm that would be quite traumatic for many.
The effects of this release are going to be greater than any of us realised at first. Wow.
Alliances would need a new income source before moons can be removed as a top up source.
There's still cost associated with sov, and generally running an alliance (Titan POS's, jump bridges, sov maintenance costs, logistics etc.), which line members don't like to open their wallets to. So some new income stream would be needed at an alliance level.
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M1k3y Koontz
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Posted - 2015.03.05 22:01:45 -
[39] - Quote
FT Diomedes wrote:afkalt wrote:Promiscuous Female wrote:afkalt wrote:Promiscuous Female wrote:it doesn't have to beat the orthrus, just not die to it until the artosis link finishes the job
also i do like that you are having to use a 280m ship and 750m of implants to kill a 20m frig with an 80m module Or I could use a cheapass cruiser and block the link.... Stop the melodrama. Interceptors threaten sprawling, indefensible empires. NOTHING MORE. Stop being bad, stop derailing with FUD about "trollceptors" and maybe we can all get a decent future. These phantom interceptors threats are nothing short of a nonsense if you live in your space. the inteceptor then shrugs, burns off grid, and hits another node or sov structure, and cannot be stopped if the pilot uses a shred of intellect while burning around a region you can't bridge around them due to fatigue, you can't warp faster than them, and outside of serious pilot error, they cannot be caught while traveling stop focusing on the individual fight (especially since you are bad at theorycrafting them) Again, an empire of APPROPRIATE SIZE will give zero craps about this. Funny that. Please define "empire of appropriate size."
One big enough to have active members in all (read: spread out over most) of the systems they own. That can be 100 or 100,000, it depends how many systems they are trying to hold. A hundred (active) guys could likely hold a constellation, 100,000 could likely keep multiple regions safe.
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M1k3y Koontz
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Posted - 2015.03.05 23:34:58 -
[40] - Quote
Promiscuous Female wrote:M1k3y Koontz wrote:One big enough to have active members in all (read: spread out over most) of the systems they own. That can be 100 or 100,000, it depends how many systems they are trying to hold. A hundred (active) guys could likely hold a constellation, 100,000 could likely keep multiple regions safe. so you should need 100 guys to be able to hold 5 systems eh
I pulled those nbers out of my ass for an example. That wasnt a guide to how many people it should take to hold a constellation 
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M1k3y Koontz
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Posted - 2015.03.06 00:03:04 -
[41] - Quote
Harry Saq wrote:Big three issues so far...
1. Inty Entosis 2. Prime Time 3. We have now gotten two sticks, where's the carrot (otherwise known as incentive to even live in null)
Did I leave anything out? That seems to be the primary feedback so far.
1. Way overblown 2. Viable complaint. This is an area reasonable arguements can be made in. Prime time is necessary to make the links work without endless sov trolling. The aussies can make their own alliances, all of which will be equally crippled by the quality of their internet and distance from the servers. 3. Potentially viable. People pay for the right to live in null, so it isnt that bad. Yet its still easier to make money running incursions (if you can get in a fleet).
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M1k3y Koontz
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Posted - 2015.03.06 00:11:40 -
[42] - Quote
Eli Apol wrote:Cleanse Serce wrote:Would be interesting to know though if the cycle is still concidered cycling even though your our of range.
- Let's say, i activate a 5minutes long cycle Entosis. - I see ennemies burning to me. - I Pull range, get out of target range. - I lose target.
Can I still warp off ? Would've been good to know. It's been raised before and no answer yet but it makes a mockery of the system if you can cap yourself out, have friendly ECM or just pull range to cancel out the effects
The module has to finish cycling before it can be deactivated. Just like a cyno, you light it, all your fuel is gone, yet you're still stuck fornthe full 10 minutes.
There's no reason module mechanics would change now.
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M1k3y Koontz
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Posted - 2015.03.06 03:02:58 -
[43] - Quote
Kaarous Aldurald wrote:Burl en Daire wrote: Holding sov should be a job, not one that takes up all your time but it shouldn't be a cake walk either. I think making the prime time longer for larger groups would be a good change. Maybe a max of like 12 hours but the member count should be tied to prime time length.
It's already 4 hours, per structure every day. All it takes is a few cov ops frigates cloaked in their systems. When I have a few minutes, I reinforce their TCUs and they have to spend 4 hours there the following day on the off chance I show up and ninja their stuff. Per structure. I can do this with station services too, with basically no recourse for the defender. They can. not. stop. me. from reinforcing their stuff while they sleep, unless they just don't sleep. And you would rather it was 12 hours, per structure, every day.
I'm not sure you understand. If you attempt to RF something, the entire alliance gets a mail. Then they have half an hour to get a single person to the structure you are attempting to RF to kill you in your cov ops. Then, tomorrow, they can go about their business as normal, nothing will have changed.
Nobody needs to babysit structures, if space is occupied all the defenders need to do is kill whoever is trying to RF their structure, no babysitting required.
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M1k3y Koontz
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715
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Posted - 2015.03.06 03:13:56 -
[44] - Quote
baltec1 wrote:Eli Apol wrote:Great, you're not risk averse and you don't mind defending for 24hrs a day, it'll be easy for you with multi-TZ coverage.
I guess the next thing is deciding how short a period small alliances need to deal with this for, maybe just 1hr a day for the single system guys? They deal with it for as long as everyone else. Having different rules for different people is just ******** and a great way to kill any sort of revival of null. Face it, interceptors fitting this sov laser is a terrible idea and needs to be purged.
I agree that different rules for different people is not a good system.
I do not agree with removing the sov laser from inties.
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M1k3y Koontz
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715
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Posted - 2015.03.06 03:36:37 -
[45] - Quote
Burl en Daire wrote: Then they should **** or get off the pot. I don't care who it is. Defend it or lose it.
Not everyone has the timezone coverage to defend 16 hours a day. So no, I disagree with you to a certain extent. Defend it or lose it, yes. But don't make it unnecessarily difficult to defend, based on arbitrary penalties grounded in arbitrary limits.
baltec1 wrote:M1k3y Koontz wrote:
I do not agree with removing the sov laser from inties.
Then reduce the range on the t2 laser so we cant make the trollcepter.
The lock range of a ceptor will ensure you cannot make a trollceptor. They have difficulty reaching past 150, a range at which Eagles can hit without much issue. And we all know how well railguns track.
Trollceptors will not cost me sleep.
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M1k3y Koontz
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Posted - 2015.03.06 14:42:11 -
[46] - Quote
Anthar Thebess wrote:Can not "contained" sansha incursion drop sov ? If you did not care to stop the incursion ....
Its difficult to get the people together to finish off an incursion. Killing the mothership especially is hard, about 70 people required, and a good incursion FC and competent logi besides.
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M1k3y Koontz
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Posted - 2015.03.06 23:19:22 -
[47] - Quote
Pekin Warbeck wrote:Mike Azariah wrote:https://soundcloud.com/eve-down-under/eve-down-under-episode-97-060315 is the link of Fozzie being interviewed on Eve Down Under. You may want to skip the first 5 min of introductions.
He addresses interceptors @ 11 minute mark
'If gameplay devolves into people orbiting at 250 km . . . then we would make sure that that doesn't happen"
snip
m Wow, just, wow. I assume you are joking. You don't implement a flawed, exploitable system on the basis of 'well we can always patch it up later' ffs.
If CCP pre-nerfed everything that people were able to theorycraft into a disaster, nothing in EVE would ever be useable.
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M1k3y Koontz
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Posted - 2015.03.06 23:25:39 -
[48] - Quote
Miner Hottie wrote:Kagura Nikon wrote:SNIP
LOL. I DARE YOU to really convince 20 thousand players to do that all the time. At least fro more than 1 month.
That would be dear leaders job to motivate us. And that's 13,145 characters to cover all of offense. And we can be motivated to do perform at that level, we did after all ground down Fountain in bombers for example. Those he ignore history are doomed to repeat the same mistakes.
Fountain had an endgame, a light at the end of the tunnel. That will no longer be the case, you'll have to constantly beat down people who contest your ownership of the whole of nullsec, assuming you actually manage to capture as much space as your alliance seems to think it can.
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M1k3y Koontz
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Posted - 2015.03.06 23:29:38 -
[49] - Quote
Kaarous Aldurald wrote:Oh yeah, someone brought up Dreadnaughts, so now I have a question. What the heck are Dreadnaughts good for anymore? Will they be rebalanced to find a new role?
POSs, escalating. Asaki (how do you spell that?) was started over a Cobalt moon, not particularly special or rare. And yet it spawned a massive supercap fight.
Fights will still escalate in the new system, even without mountains of EHP to grind though.
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M1k3y Koontz
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Posted - 2015.03.06 23:36:38 -
[50] - Quote
Kaarous Aldurald wrote:M1k3y Koontz wrote: If CCP pre-nerfed everything that people were able to theorycraft into a disaster, nothing in EVE would ever be useable.
They already do that for Caldari. Yea, that's why everyone is flying Tengus.
Caldari are fine, missiles are hit or miss in terms of usefulness.
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M1k3y Koontz
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Posted - 2015.03.07 02:12:49 -
[51] - Quote
Arrendis wrote:Eli Apol wrote:Arrendis wrote:Don't let us do this. If it really gets that bad, just obscene fitting reqs on the T2 version = trollceptors now have to orbit within web scram range and can't warp off for 5 minute cycles = lots and lots more dead interceptors Trolling people with this won't require interceptors. T3s are enough - and we'll use them.
Great, you'll be slower, more expensive, and all the easier to kill. Please do use T3s.
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M1k3y Koontz
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Posted - 2015.03.07 03:02:45 -
[52] - Quote
Ned Thomas wrote:Just to point out:
Again, yes, the CFC will reinforce everything in sight if given the chance. The reason for this is that there is no reason, **** you. As it stands, this system will give them the chance.
Accept that as a baseline.
They pulled this same **** in the thread when Siphons came out. Didn't happen then, and it doesn't worry me now.
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M1k3y Koontz
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Posted - 2015.03.07 16:42:10 -
[53] - Quote
Dracvlad wrote:Kaarous Aldurald wrote:afkalt wrote: Nope - but people need to adjust their expectations. It's ALREADY mostly worth it to live in, the problem is a wealth distribution one among grunts.
Yeah, how dare people expect that the most dangerous space in the game would pay off better than L4 missions in highsec. This is the part where people can tell that you're just here to troll, by the way. People pick the best mission space like Osmon and blitzing it very efficiently and compare it to the worst ratting space in 0.0 which is low truesec and camped to hell and back. We all agree that 0.0 at the grunt level needs improving, but level 4's in the main are not that good outside of certain select LP mission hubs. And I also disagree with safe, look at Inaya next to Osmon...
You're comparing optimal Highsec to least-optimal nullsec. That's apples to oranges. Compare a -1.0 system to Osmon L4s and you'd have a fair comparison.
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M1k3y Koontz
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Posted - 2015.03.07 16:44:09 -
[54] - Quote
Since we appear to have gotten over the trollceptor we can finally have a proper discussion.
Industry index does need to be more than mining, because industry involves more. I wouldn't include moon mining or reactions though, because those can be done really easily, just a medium Caldari to react Atmo Gases and Evaporite Deposits and you immediately easy industry index, all you have to do is fuel it.
Research, manufacturing, and PI would be good though.
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M1k3y Koontz
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Posted - 2015.03.07 18:04:22 -
[55] - Quote
Aralyn Cormallen wrote:M1k3y Koontz wrote: You're comparing optimal Highsec to least-optimal nullsec. That's apples to oranges. Compare a -1.0 system to Osmon L4s and you'd have a fair comparison.
You are aware that that every guy in Nullsec can't do an anomoly in a -1.0 right? Whats the upper limit on people who can recieve missions in Osmon? (answer = there isn't one) Also, I assume you realise that the more people doing anomolies the more dangerous it becomes for each one (since the rats-per-hour glow on the map is intensifying and drawing carrion-birds, and as numbers reach a certain point, clever (Z-named) enemies can creep in system without being noticed)? Whereas each extra ratter in Osmon creates greater protection as there is more targets for the finite number of gankers?
And yet not everyone runs missions in Osmon or the other two SOE hubs. If we're comparing incomes, use a fair comparison. Max to max, min to min, or median to median (averages can be misleading so I prefer medians for income).
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M1k3y Koontz
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Posted - 2015.03.07 21:06:23 -
[56] - Quote
Alp Khan wrote:M1k3y Koontz wrote:Since we appear to have gotten over the trollceptor we can finally have a proper discussion.
Industry index does need to be more than mining, because industry involves more. I wouldn't include moon mining or reactions though, because those can be done really easily, just a medium Caldari to react Atmo Gases and Evaporite Deposits and you immediately easy industry index, all you have to do is fuel it.
Research, manufacturing, and PI would be good though. Yeah, no. It's obvious that you never lived in null, because if you did, you'd know that due to each racial/specialty outpost carries an exclusive, specific role related bonus, you have systems with an outpost you exclusively use for either research, manufacturing, or reprocessing. You don't do it all in one system. Therefore these activities alone aren't good candidates for solely basing out industry index on. And you can't change outpost types, or destroy them once you deploy them. I'm sorry, but you're wrong, and that's probably related with your lack of prior experience of life in null.
I've spent my share of time in sov null (check my killboard from back in the day if you like, I've been in Scalding Pass, Tribute, and Immensia; as a member of The Unthinkables, early in their sovnull days, and Nulli starting midway through Tribute, though Nulli had rather **** leadership).
Mining alone doesnt represent "industry" either. PI is still viable based on your rebuttal, and theres nothing to prevent people from using a station for something other than its main objective. I can still manufacture in a Minmatar outpost, even though there arent as many slots as there are in an Amarr outpost. Theres also nothing preventing my from upgrading an outpost to be better at off specialization tasks, so I could upgrade a Minmatar outpost to do more manufacturing jobs.
So I dont see whats wrong with having other industrial activites help increase industrial index, especially since its so damn hard to get and keep it up as it is according to people who actually mine for a living.
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M1k3y Koontz
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Posted - 2015.03.08 00:10:15 -
[57] - Quote
Kaarous Aldurald wrote:Arrendis wrote:davet517 wrote:One more change, if you please. Add moon miners to the list of POS structures that you need sov to operate in non-npc 0.0. Then, you're golden. Why? You don't need it to operate them in npc null. You don't need it to operate them in Empire. Why would you need it to operate them in sov null? What's the intent of the change, and how does the change promote the intended result? The answer to all of those questions is "sour grapes". Hell, some people are so deluded about moons that someone told me in this very thread that one good moon can generate 7 trillion isk per month. "grr, moons"
I think the person who said 7 trillion a month was quoting the gross value of all R64s.
Rain6637 wrote: Ok, yeah I agree. Make POSes drop ownership to Entosis.
If the POS is offline I'm all for this. So many offline faction towers laying around W-space 
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M1k3y Koontz
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Posted - 2015.03.08 00:32:41 -
[58] - Quote
Rain6637 wrote:This thread sucks
Yea that initial burst of rage burned out. Wonder when the individual threads for each issue will be posted.
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